Aug 14, 2006, 03:08 PM // 15:08
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#61
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Xenrath
Gates are irrlevent in Cantha to stop PvP abuse, since you can get max armour from Kaineng (low level Tyrian can still get there and back)
The gates are there to artificially lengthen a very short game.
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Yep, that's pretty much my opinion, too.
Plus, the gates are so intrusive. There were so many times I wanted to go into an area (like the Skyway to cap Flesh Golem), and couldn't. I also wanted to go to the Luxon area before the Kurzick, but I can't do that either.
I want Nightfall to be totally open. If I just want to explore, get skills and kill stuff, why shouldn't I be able to? Why should I have to do the missions? I mean, I'll do them anyway, but the fact that all my characters are forced to do all the missions, in all the same order, just bugs me.
Especially since it wasn't that way in Prophecy, it was a complete shock. And totally unnecessary.
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Aug 14, 2006, 05:08 PM // 17:08
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#62
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Lion's Arch Merchant
Join Date: May 2005
Location: Canukistan
Guild: The Eyes of Ashtabula [Eyes]
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I'm honestly just hoping that Nightfall is more like Prophecies gameplay in many, many ways.
Factions was way too fast and I've found 3 gates I can't get around yet. My buddy and I wiped during the last (I think it was the last) swarming afflicted square and were too frustrated and bored to do it again anytime soon.
Now I see I must force myself to grind and grind just to experience the story... whee. :/
Morrowind, allegedly an awesome game. It can be completed without hacks or cheats in under 10 minutes. Sure you miss the entire 250 hours of gameplay, but you're done.
Meh, I'll pre-order and leave it sealed just in case. Nightfall, you'd best not disappoint.
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Aug 14, 2006, 05:26 PM // 17:26
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#63
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Jungle Guide
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I also dont care for runners, also if in desert, I will not team with someone who isnt at least lvl 15, preferably 17. I see the running as somewhat lazy, asked someone about it once, he said he had 4 lvl 20s, why shouldnt he run?(was like lvl 5 in Dunes). To me, it doesnt matter if you have 10 lvl 20s, each profession combo is a little different, and Id like it if people would spend more time learning what works/doesnt work againt different mobs, as well as where things are. LOVE the locked gate idea in Factions(dont have it yet, but soon), but with some modifications. All quests should lead into something else, like another quest, or access to an area. You should be able to go just about anywhere in the map, if towns are the only place to get quests. On the Droks runs, I think it wasnt meant to be accessible from Beacons for anyone, but was to give lvl 20s somewhere else to go from Droks, and to give them something besides final quests to do to get xp for skill points, just for fun, or practicing tactics. Personally, Id like to see a sign installe on the Lornars portal that says, "You must be Level 20 to access this area." Would stop runners, Id think. Or, they could increase the number of mobs by about 3-5 times what they are now, and make them a minimum of lvl 30. I dont know, maybe people LIKE getting through the game as fast as possible, so they can get bored with it that much faster, I just dont understand why people are in such a hurry.
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Aug 14, 2006, 06:09 PM // 18:09
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#64
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by Rent
Locked gates had everything to do with story progression. That's why they were there????
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Open gates would have had no impact on the story itself, you'd still have to follow and complete the primary quest line. Locked gates have more to do with an unfinished game rushed towards release, the more lineair the player progresses through the story, the easier it is to develop.
Quote:
Originally Posted by Rent
God forbid my preferences and my gaming habits not be exactly the same as yours. Learn some tolerance, okay?
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Oh, well, I am sorry if I upset you. I like to stray from the beaten path and I don't like to be forced to follow the green compass arrow exactly as was planned. You can like whatever you want.
In the end it only means I will be very carefull with sequels and if they come up with a similar straight-jacket concept, I'll not buy.
Quote:
Originally Posted by Gorebrex
You should be able to go just about anywhere in the map, if towns are the only place to get quests.
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In factions you can't, you have to follow a prescribed path, there is no going to just about anywhere.
Quote:
On the Droks runs, I think it wasnt meant to be accessible from Beacons for anyone,
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The droks-run was by design, someone quoted from an interview with a ANet employee about it, in this thread.
Quote:
I just dont understand why people are in such a hurry.
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In Factions people are in a hurry more then they were in Prohecies.
Last edited by Amy Awien; Aug 14, 2006 at 06:15 PM // 18:15..
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Aug 14, 2006, 07:24 PM // 19:24
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#65
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by wilq
Yeah runners ruined the game because we all know that in Cantha there are no bad players whatsoever...
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And? Cantha missions and quests are retardedly easy, grab some henchmen and go. You could probably do the whole game with just henchmen, if not, with henchmen and one MM.
I'm under the impression that they nerfed running in Cantha because first off, there's not a single point-to-point run you can't do with just henchmen, and second, because you hit level 20 so fast in Cantha. Is the time difference between hitting level 20 in Tyria and getting past all of the gate locks in Cantha particularly different?
Last edited by Riotgear; Aug 14, 2006 at 07:36 PM // 19:36..
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Aug 14, 2006, 07:57 PM // 19:57
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#66
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Banned
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The worst thing about threads like this is that if Nightfall doesn't have gates, all the whiners, complainers and crybabies will rejoice and feel free to whine, complain and cry even more in fansite forums. If Nightfall is locked up, then these same people will still whine, complain and cry, but about how much Anet sucks, the game sucks, and everything else sucks. See the pattern?
If you want to make a perfect game, that caters to your every whim, follows your exact playstyle, go write your own. It must be that easy, right?
Don't like runners? Don't hire one.
Don't like getting assraped by twinkies in Ascalon Arena? Don't go there.
Don't like locked gates after 3/4/5+ characters? Learn the shortcut to get there with the quest.
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Aug 15, 2006, 04:06 AM // 04:06
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#67
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Wilds Pathfinder
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Quote:
Originally Posted by Stockholm
Just have a NPC that you have to talk too to get in to the mission( like UW or FoW) and if you haven't done the previous mission He/She will not let you in. Much easier (and will make it harder on Bot's).
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Um, that is exactly what I said, but just in a lot more detail....or at least that is what I tried to say...
Quote:
Originally Posted by Rera
I honestly don't understand how runners ruin the game. I'm not trying to be snide or anything - I really don't see it. If you want to play through the game at normal pace, you can do that. If you'd prefer to skip to the late game content, pay for a run. It seems like a win-win for everyone involved, including the runners that make the bucks.
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Accually, its more like a win for runners-win for people being run-lose for people that are playing through for their first time or just want to play through normally kind of thing. See below for why.
Quote:
Originally Posted by Stockholm
They problem is that you get ppl in pug's that don't have the skill's they should have at that point in the game, because the got run past part off the game. If it is a player with experiance he/she knows what skills to pick up, but the new players that just want to get to the high lvl areas without learning how to play the game, ruin the gaming experiance for the rest of us.
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Well that, and the fact that there are certain missions in prophecies that are really hard to get a group with because almost everyone just gets run past that area so the people that accually want to do the misssion have to suffer.
Quote:
Originally Posted by TiNkLeR
Just came here to say ur wrong, and jeff strain and gaile sayed many times, When GuildWars were being made, factions team were writting stuff for the new chapter , and story, etc.
So, its separatte.. One is Prophecies, other is factions.
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So then what was teh factions team doing during the beta of GW prophecies?Was it only the one team that did all of prophecies and all the programming and everything? So then did the factions team just sit there and watch, until prophecies came out? And then they decided to work on fractions?
GW has been out for 2+ years (if you include beta and that stuff before it was accually released to buy) and supossedly, factions was only in developement for a year, so there seems to be something wrong with that.
Quote:
Originally Posted by sabretalon
In a game were now it is very easy for someone to spend a few quid to get hold of 1000k gold and buy their way through. I find that they are the main ones that cause a lot of problems with pugs. At one point in prophecies you respected the player in their FOW armor! Now anyone can buy that easily.
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Um spend a few quid? What are quid? Sounds like a cool item if you can sell it for 1000k!
And, since when can anyone easily buy FOW armor, and since when is it not respected? I sure respect anyone (excluding the e-bayers) that has it, and it certainly is not easy to get, at least not for me....
Quote:
Originally Posted by Xenrath
I see none of the "I hate runners and think gates are great" people are lining up to volunteer to redo missions for the 3rd, 4th, 5th, 6th, 7th, 8th time? I'll put that offer back up if gates are all over Nightfall. Because it's so much fun and enjoyable doing every mission over and over again, none of you will mind doing that for me will you.
Oh btw
Official interviews ftw. Running was designed into it.
Prophecies story had no need for locked gates (you can always go back and do everything in sequence at any time)
Running was a design element. Lornar's was most likely made for running.
Gates aren't needed everywhere to stop PvP armour abuse (why not just put in level limits for equipment in low level PvP areas??)
Gates are irrlevent in Cantha to stop PvP abuse, since you can get max armour from Kaineng (low level Tyrian can still get there and back)
The gates are there to artificially lengthen a very short game.
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"I hate runners and think gates are great", and I certainly will do the missions even 12+ times or however many characters I have. I have beat cantha with 4 of my 7 characters (I am going to make my mesmer when nightfall comes out so I will have 4 made in prophecies, 3 made in cantha, and 3 made in nightfall) and am working on my other two everyday. Also, most of my characters have gotten at least to southern shiverpeaks (and done all the missions that are before it) so you are wrong with that.
Also, ya, you can get run and then come back to the missions later, but seriously, how many people that get run comeback for the missions they missed?
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Aug 15, 2006, 06:49 AM // 06:49
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#68
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Forge Runner
Join Date: Jul 2006
Profession: R/
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You were going to explain how runners ruin the game. You made a paragraph about a mission with a dual purpose (Moladune?), but that problem would not be solved by the locked gates - splitting the mission would.
The locked gates also don't keep out the inexperienced players, or those who do not buy neccesary skills for their character.
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Aug 15, 2006, 07:22 AM // 07:22
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#69
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Forge Runner
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God, I hate the locked gates in factions so much... I really didn't care about the storyline much in the first place and dragging any character past the first though the godawful kaineng city was simply a chore. In fact, I still haven't made a PvE assassin just because I don't want to drag a fourth character through factions.
If I could get a run from kaineng to House, cap AoD, do some kurzick quests, buy nice-looking armor and go PvP, i'd love that, but nooo... we can't have an open-ended game. Factions PvE gets a big "f*ck you, anet" from me and I hope Nightfall isn't like that.
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Aug 15, 2006, 08:13 AM // 08:13
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#70
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Ascalonian Squire
Join Date: Aug 2006
Location: FoW
Guild: Eleventh Fleet [XITH]
Profession: W/Mo
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Quote:
Originally Posted by Koolman
Runners ruin the game, I hope they map is just like the Cantha map where you have to actually do quests to get places.
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i'm sorry but foo my guild bases on runners n that is our income.... and i really hope for an open map and no damn mazes like kaineng city.... i like samall ones.. but kaineng is over a half of the map omg.... that was F up....
plus runners can help peeps to get to the next stage of the story.... say i waz (the first time i played prophecies) stucked in diessa lowlands... and it wuz a runner who showed me the way to yak's bend....
plus its what peeps want for themselves
if u know the story and dont liek care then running u to the end of it really really helps. u evolve ure char and get lvls skills n stuf...
so if u dont like runners dont use them....
Last edited by mikrobx; Aug 15, 2006 at 08:18 AM // 08:18..
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Aug 15, 2006, 08:15 AM // 08:15
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#71
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Ascalonian Squire
Join Date: Aug 2006
Location: FoW
Guild: Eleventh Fleet [XITH]
Profession: W/Mo
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Quote:
Originally Posted by Alleji
God, I hate the locked gates in factions so much... I really didn't care about the storyline much in the first place and dragging any character past the first though the godawful kaineng city was simply a chore. In fact, I still haven't made a PvE assassin just because I don't want to drag a fourth character through factions.
If I could get a run from kaineng to House, cap AoD, do some kurzick quests, buy nice-looking armor and go PvP, i'd love that, but nooo... we can't have an open-ended game. Factions PvE gets a big "f*ck you, anet" from me and I hope Nightfall isn't like that.
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totaly ... plus narrow streets suck ass..... i got ambushed by gangs when trying to run peeps to end Q 2 many times....
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Aug 15, 2006, 09:43 AM // 09:43
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#72
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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Quote:
Originally Posted by gamecube187
Um spend a few quid? What are quid? Sounds like a cool item if you can sell it for 1000k!
And, since when can anyone easily buy FOW armor, and since when is it not respected? I sure respect anyone (excluding the e-bayers) that has it, and it certainly is not easy to get, at least not for me....
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Quid is a form of currency (I want to say in England; not sure....). The point is he was saying that people that buy ebay gold online, use it to get power lvl'd, run through the whole game and of course have enough left over for fow armor; are more of a problem then the runners themselves and derserve no respect.
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Aug 15, 2006, 09:56 AM // 09:56
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#73
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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Quote:
Originally Posted by Ruby Lightheart
I think what shoulda been done is a lock out...where you have to complete Glints missions before you can enter Droknars...and Sanctum Cay before you could enter the desert. Just putting the lock on those two areas woulda taken alot of business away from Runners.
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when you say "Glints missions" I really hope you meant Dragon's Lair and not the titan quests. Hard enough to get a party together for DNK let alone without Drok armor
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Aug 15, 2006, 01:21 PM // 13:21
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#74
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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People complain about Kaineng City so much, and its missions ("oh god they're so boring i can't stand them prophecies missions were way better"); but come on, how many of you played through Maguuma and did all of those missions on each and every character?
Stop trying to say Prophecies' missions were so much better: they weren't.
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Aug 15, 2006, 01:31 PM // 13:31
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#75
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Krytan Explorer
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The road block made the game feel real small want to get that hmm kinda epic fealing and explore on my own and se what might be on the other side of that portal...
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Aug 15, 2006, 01:39 PM // 13:39
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#76
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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Quote:
Originally Posted by mikrobx
i'm sorry but foo my guild bases on runners n that is our income.... and i really hope for an open map and no damn mazes like kaineng city.... i like samall ones.. but kaineng is over a half of the map omg.... that was F up....
plus runners can help peeps to get to the next stage of the story.... say i waz (the first time i played prophecies) stucked in diessa lowlands... and it wuz a runner who showed me the way to yak's bend....
plus its what peeps want for themselves
if u know the story and dont liek care then running u to the end of it really really helps. u evolve ure char and get lvls skills n stuf...
so if u dont like runners dont use them....
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You should probably spend some time in school instead of running people in game, looks like you could need it.
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Aug 15, 2006, 01:57 PM // 13:57
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#77
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by gamecube187
Also, ya, you can get run and then come back to the missions later, but seriously, how many people that get run comeback for the missions they missed?
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I would guess quite a lot. After you've gotten the skills and armor you want, why not go for completing every quest with your awesome character?
Plus, some missions are the only places to get elites.
But we digress, the issue is not "Why would people do missions."
The issue is: "Why keep people out of certain areas"?
We're all level 20 in Cantha. Does getting Flesh Golem before I do the Square mission really matter? Why do I have to do a Kurzick mission before I can get to the Luxons?
I always enjoyed exploring in Prophecy. When I made it to Yak's Bend without doing the missions, it was such a cool feeling. It felt actually better to do it that way (at low level, with henchies, mind you), than by doing the Missions.
So, when I got to the Skyway gate in Cantha and couldn't enter, it was like a slap in the face. There is no reason for it to be closed off, except as an artificial way to extend the playing time. And that's the worst part about it, it was a pointless limit placed just to frustrate players.
Quote:
Originally Posted by Kakumei
People complain about Kaineng City so much, and its missions ("oh god they're so boring i can't stand them prophecies missions were way better"); but come on, how many of you played through Maguuma and did all of those missions on each and every character?
Stop trying to say Prophecies' missions were so much better: they weren't.
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Maybe not, but they seemed better. I mean, there were a few quests in Prophecy that had you running around just talking to people, but they were fairly easy.
There are tons of quests in Cantha like that. Handing out mirrors to the homeless, which has to be done in a certain order. "Passing the Buck" was one of the worst. The medicine you have to get, which ends rather hopelessly (talk about a waste of time.) There are more examples, I don't know how many times I had to talk to Guardsman Ping (sp?).
So, maybe the Prophecy quests weren't a lot better, but they certainly weren't as bad.
Last edited by Mordakai; Aug 15, 2006 at 02:04 PM // 14:04..
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Aug 15, 2006, 01:57 PM // 13:57
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#78
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Desert Nomad
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Quote:
Originally Posted by Kakumei
People complain about Kaineng City so much, and its missions ("oh god they're so boring i can't stand them prophecies missions were way better"); but come on, how many of you played through Maguuma and did all of those missions on each and every character?
Stop trying to say Prophecies' missions were so much better: they weren't.
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That's a matter of opinion; I much prefer almost all* of Prophecies missions to any of Factions. Counting the time limit you have to rush against forcing you to miss out on Factions really nice looking areas; far too linear hand held quest system; wave after wave of the exact same mob group build up (that seems like they sat in a town saying "glf X"); Faction's missions were pretty badly done unless you enjoy being rushed through the game... which brings back the point of runners rushing through the game.
If Faction's loses the locked gates and opens up the land for exploration as you play through (instead of after you complete it), it would be far more interesting and enjoyable. Of course, that is my opinion.
*There was a couple of desert missions pitted against the clock that annoyed me as well and caused for the "gogogo" blah form of play.
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Aug 15, 2006, 02:02 PM // 14:02
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#79
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Frost Gate Guardian
Join Date: Mar 2006
Guild: [RTF]
Profession: Mo/Me
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Quote:
Originally Posted by Riotgear
And? Cantha missions and quests are retardedly easy, grab some henchmen and go. You could probably do the whole game with just henchmen, if not, with henchmen and one MM.
I'm under the impression that they nerfed running in Cantha because first off, there's not a single point-to-point run you can't do with just henchmen, and second, because you hit level 20 so fast in Cantha. Is the time difference between hitting level 20 in Tyria and getting past all of the gate locks in Cantha particularly different?
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We're talking about locked gates supposedly filtering out the bad players and making it so more people are in the outpost and you're telling me to grab henches and do the mission? What's the point of locked gates then if you're not gonna play with others?
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Aug 15, 2006, 02:06 PM // 14:06
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#80
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Frost Gate Guardian
Join Date: May 2006
Location: England Baby!
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Quote:
Originally Posted by Koolman
Runners ruin the game, I hope they map is just like the Cantha map where you have to actually do quests to get places.
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*sigh*
... Thats it really... Im tired of argueing with the Running Nazi's ... So i will simply shake my head in disgust
*shakes head in disgust*
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